1/22/2004 - I added the trigger editing menu, but still the triggers have no effect, and do not save into mapfiles.  This will need to be done later.  As of now, there are 9 Causes and 11 Effects

1/22/2004 (2) - I made "trigger flags" for the level editor, where one can use flags to figure out where locations are on triggers.  I also made it so triggers can save.

1/31/2004 - Triggers work in the game.  Units turn the correct direction.

2/2/2004 - I added working defeat and victory scenarios.  I made it so the "gaurd" feature works on the units.  I left room for 50 new units.  I added trigger effects, including view html files.

2/3/2004 - I added double-click multiselect, autoguard gunstations, cancellation of building units, new game varaible cleaning, shift-multiselect, and better hiding for miners.  I added basic AI (sets it's ships to guard).  More extensive AI is required.

2/3/2004 (2) - I added twinkling stars and fixed up the AI a little.

2/5/2004 - Multiple weapons of the same type fire at different rates.  Added unit numbers to level editor.  Next level.

2/9/2004 - I added AI routines: 1) attacking if your ship is attacked; 2) build basic units.  (need to fix level transfers!!)

2/12/2004 - I added planet information, and allowed it to save in the level files.  And I fixed it so you can't escape while the game is about to defeat you.

2/12/2004 (2) - I added introduction to levels

2/14/2004 - I added attacking-move.  I fixed the multiselection death of a unit.  I fixed it so stuff doesn't cluster out of a shipyard.  I added images of planet to the background, and I added planets to the intro menu.

2/15/2004 - I added a repair vessil and made it work.  I also added a few more ships, including the Great Senate

2/17/2004 - I added warning for "insufficent crew" and "insufficent funds."  I also removed drifting (units come to a complete stop).  I added mouse use in the main menu load level.  I fixed the level transitions.

2/18/2004 - I added effect "show bitmap"

2/19/2004 - I added more trigger effects (12 - 16)

2/21/2004 - I made unit transfer a modeop ability (i.e. ships move to deliver crew).  I also made it so refineries can't be build too close to asteroids.  There are now 4 levels.

3/2/2004 - I added AI declare attacks, AI defend nearby ships under attack, AI builds properly.  I also made the banbox work better, and the cursor center on units.

3/5/2004 - I made it so buildings can't be build on top of each other.  I also added sounds to the game

3/6/2004 - I made it so you could load / save your game.

3/8/2004 - I fixed it so AI's don't send repair units to attack, and I fixed it so Repair units will automatically repair nearby units if they are damaged.

3/10/2004 - I fixed problems with the AI, including balance issues.  I made it so the AI auto-repairs it stuff, and the AI stops attacking someone once they are dead.  I added new units, for the Asteroid Belt.

3/11/2004 - I added mine layers, mines, and other asteroid belt stuff.

3/18/2004 - I added some new units (tech bay, bio-hazard, etc).  I fixed repair ship AI and I made it so the AI could not build building units from their building bays.

3/23/2004 - I made it so units scatter automatically if they are in clusters.  I made it so the player can give orders through the minimap

3/25/2004 - I added a tow ship.

5/2/2004 - I added pirate ships, transforming bases, limits to playing space, cannot tow building objects, etc.

5/4/2004 - I added the asteroid belt effects.  I tweaked some of the abilities of the weapons, etc.  I made it so you can order things to build while they more moving if it is an item to be placed.

5/17/2004 - I added some new units, including a mobile turret and a NUKE.  I also added splash damage, so the NUKE will have a good time.

5/18/2004 - I made it so NUKEs launched properly, and I fixed the problem where tow ships were getting power from power distribution nodes.

5/20/2004 - I added special abilities to the Science Ship, including disruption and Neutralizer.  I now have 13 levels.

5/23/2004 - I added new levels, and I added a new mode of play (custom game).

5/25/2004 - I added a new cheat code for invulnerablity to test certain aspects of the game.  I also added the pirate tree for multiplayer mode.

5/26/2004 - I made it so guarding units will scatter, and I made it so AI won't attack side 10 (Neutral)

6/2/2004 - I added multiplayer mode AI, so the AI builds buildings and stuff.  I made it so the AI builds buildings, and I made the belt team.

6/3/2004 - I made it so the communications work.  I made the last level.

6/4/2004 - I fixed errors with the miners and tweaked the multiplayer engine

7/10/2004 - I made aliens, and made it so they couldn't have more than 3 towers.